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Sunday, April 24, 2011
Gamism, Narrativism, and Simulationism
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The GNS Theory is a model for role-playing games that covers three distinct approaches. Gamism refers to "playing to win", narrat...
3 comments:
Sunday, April 17, 2011
Analysis: Yojimbo
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It's time to veer away from game talk for a bit with an analysis of a classically archetypal movie. Its simple premise and approach has ...
Thursday, April 7, 2011
Analysis: S.T.A.L.K.E.R.
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S.T.A.L.K.E.R. is a setting founded on a short story ("Roadside Picnic") and a film ("Stalker") detailing an alternate ...
3 comments:
Saturday, April 2, 2011
Natural Worlds and Player Interaction
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One major aspect of game design concerns the nature of the world that a game is set in. In many cases, this world is linear - meant for dire...
Monday, March 21, 2011
Analysis: Demon's Souls
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I've talked about Demon's Souls a few times before in a few different contexts, such as its armor design and its difficulty curve...
Tuesday, March 15, 2011
Generic versus Niche
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It's hard to be original in this day and age. Established tropes are so pervasive and all-encompassing that escaping their grasp is di...
Tuesday, March 8, 2011
Analysis: Kane & Lynch
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"Kane & Lynch" is a particularly divisive series. On the one hand, it's a grim, gritty look at bank heists and criminal ...
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