tag:blogger.com,1999:blog-3493946997489326661.post6593726441761739239..comments2023-08-11T05:49:23.366-04:00Comments on Exploring Believability: Analysis: Wing CommanderJ. Sheahttp://www.blogger.com/profile/10652255892382558843noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3493946997489326661.post-34361117379121496622014-10-16T19:34:35.512-04:002014-10-16T19:34:35.512-04:00I think that's a good point and a reasonable e...I think that's a good point and a reasonable explanation for why they had no *alternative* but to make it that way, but at the same time "arcade flight games" are common enough that I don't think it was accidental. Compare Wing Commander to something like Ace Combat and you'll see basically the same patterns emerge.J. Sheahttps://www.blogger.com/profile/10652255892382558843noreply@blogger.comtag:blogger.com,1999:blog-3493946997489326661.post-3248111353911939772014-10-16T19:29:42.309-04:002014-10-16T19:29:42.309-04:00Do you really think the game made for MS DOS in 19...Do you really think the game made for MS DOS in 1990 doesn't have AI on par with a human being for 3d dogfight combat because they consciously sat there and decided to hamstring it so the player could feel like a super cool dude. Even if they weren't the dudes who had to hex edit an error message so it "Thank you for playing Wing Commander" because they couldn't fix a bug when players exited the game on time for release I would have a hard time believing it.Anonymousnoreply@blogger.com