tag:blogger.com,1999:blog-3493946997489326661.post4555765882487090648..comments2023-08-11T05:49:23.366-04:00Comments on Exploring Believability: Walter White SyndromeJ. Sheahttp://www.blogger.com/profile/10652255892382558843noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-3493946997489326661.post-57880403522823038442013-10-26T11:17:39.243-04:002013-10-26T11:17:39.243-04:00Some "authors" consider the actions of t...Some "authors" consider the actions of the "mooks" you face in B:I as appropiate since we are dealing with religious extremists, who will do ANYTHING to protect their beloved Heaven on Earth. And as anything taken to the extreme, its hard to take seriously or even believe someone will behave that way, but they do.<br />http://tvtropes.org/pmwiki/pmwiki.php/Main/PoesLaw<br /><br />I guess it is true what people say on Fiction being more limited than Real Life, because Fiction needs to stick to rules and possibilities while Real Life in all its chaotic glory, doesn't.<br /><br />Here is that author doing a review of B:I : Davis M.J. Aurini<br />http://www.youtube.com/watch?v=az7ZwW1bff8Armando Ezequil Gonzaleshttps://www.blogger.com/profile/07002826922840567826noreply@blogger.comtag:blogger.com,1999:blog-3493946997489326661.post-4238101838434671132013-10-10T17:50:02.846-04:002013-10-10T17:50:02.846-04:00Of course I'd agree that they can be, and I...Of course I'd agree that they can be, and I'd love to see more attempts. It's hard to condemn "the majority of gaming" without sounding like I'm condemning the minority, but this article is specifically pointed at the major institutions and the expectations they (and reviewers) seem to have about the relationship between "shooting shit" and "serious stories".J. Sheahttps://www.blogger.com/profile/10652255892382558843noreply@blogger.comtag:blogger.com,1999:blog-3493946997489326661.post-63545386729270183822013-10-10T17:46:35.561-04:002013-10-10T17:46:35.561-04:00The violence level in B:I makes no sense for human...The violence level in B:I makes no sense for human beings. It is a video game first and foremost, with "setting" layered on top of it. If enemies behaved like humans, I'd buy Booker being a hypocrite. But they don't, so I don't.<br /><br />Even "good old bioshock ultraviolence" was founded on the principles of enemies being essentially zombies - incurable and insane. Nothing about that setup makes sense in B:I and the player has no reason to expect it until they find their robo-claw jutting from someone's head.J. Sheahttps://www.blogger.com/profile/10652255892382558843noreply@blogger.comtag:blogger.com,1999:blog-3493946997489326661.post-83278644856717198002013-10-10T14:05:28.514-04:002013-10-10T14:05:28.514-04:00I had a bunch of points I wanted to make and then ...I had a bunch of points I wanted to make and then I was going to link an excellent series on Rock Paper Shotgun about the game Pathologic, but then I realized all of those points are actually made in the thing I was going to link anyway. It's basically the perfect example of how a game can be good without being fun: http://www.rockpapershotgun.com/tag/butchering-pathologic/Unknownhttps://www.blogger.com/profile/15316512311784618268noreply@blogger.comtag:blogger.com,1999:blog-3493946997489326661.post-25148001792900106942013-10-10T02:10:25.363-04:002013-10-10T02:10:25.363-04:00That was a pretty common complaint about Bioshock ...That was a pretty common complaint about Bioshock Infinite, if I recall correctly. The game sacrifices plausibility and development so they can give players that Good Old Bioshock Ultra-Violence early on, even when it doesn't make sense. Even though it would have better to show the level of violence as going in tandem with the <em>deterioration</em> of Columbia, with the most violence happening once the city is in full revolution. <br /><br />I suppose the only consolation is that Booker is never really heroified or celebrated for his murders - he's always a killer and recognizes himself as such, and even Elizabeth just gets used to him. <br /><br /><em>"It'd be really bad if Daisy killed that kid" thinks the player after having previously murdered ten thousand permanently-hostile human beings without a single drop of remorse or regret.</em><br /><br />That doesn't seem out of place for a former soldier like Booker DeWitt. You could probably find a bunch of real former soldiers who had killed people they perceived as enemy combatants without remorse, but who would balk at the idea of killing a child, or at letting someone else kill one. Bretthttps://www.blogger.com/profile/05741738070067590221noreply@blogger.com